FIELD NOTES / CONTROLLER SETTINGS
Controller settings: presets, remapping and rumble.
The launch-era options provide controller presets rather than individual pad-button rebinding. The developer says controller keybinds are being worked on for a post-launch update. Keyboard/mouse rebinding is a separate supported feature; it does not establish that the same menu can remap a controller.[1][2]
Choose a preset before changing Steam Input
Open Options, then Controller and Control Schemes to inspect the layouts available in your build. Choose the layout by the Dodge, Attack and Parry/Block actions you want to change. The illustrated PC controls guide documents this menu route.[3]
| What you need | Relevant option |
|---|---|
| Change several controller buttons together | Inspect the in-game preset layouts. |
| Assign one pad button independently | The developer’s 14 October reply describes this as work for a later update; check current official notes before assuming it arrived. |
| Change keyboard or mouse actions | Use the separate Mouse & Keyboard rebinding tab. |
We do not promise an identical preset count across builds or platforms: the developer reply refers to two control options, while the PC illustrated guide lists five. The official FAQ confirms presets without fixing a count.[1][2][3]
How does Steam Input fit in?
Steam Input is a Steam-side controller translation/layout tool. It is separate from the game’s own control schemes. In the remapping thread, the original player had already tried a Steam layout and found the result worse, so it is not a universal substitute for native remapping.[2]
If you change a Steam layout, keep track of the original layout and test one intended action before remapping more buttons. A changed prompt or layout is not proof that every game action now behaves as expected.
DualSense on Steam: reported basic vibration workaround
- Before launching the game, enable Steam Input for Valor Mortis.
- Launch the game, then check that vibration and PlayStation button icons are enabled under its controller options.
- Test for basic rumble. If it does not return, record the controller, connection type, Steam Input state and build when contacting support.
These steps come from jamie’s answer marked as a solution by a developer. Replies distinguish basic rumble from native DualSense haptics and trigger effects; this procedure does not establish full adaptive-trigger support or describe PS5 behavior.[4]
Use Lyrical Games · support ↗ (opens in a new tab) for a persisting controller problem; include the settings you actually tried.
Want separate weapon or ability hotkeys?
That is a different keyboard task. The WeaponRebind section covers a third-party author’s UE4SS solution and its tested-store limitation. It is not evidence that native per-item hotkeys or controller rebinding have shipped.
Official FAQ and Steam developer reply checked 16 October 2026. Launch-state information can change after a patch; no update date or universal preset count is asserted. The rumble workaround is player-reported, not tested here.
Sources & verification
- Lyrical Games · Gameplay FAQ ↗ (opens in a new tab)Official FAQ checked 16 October 2026. Keyboard/mouse rebinding and controller presets.
- Steam · controller keybinding discussion ↗ (opens in a new tab)Developer OML_Krzysiek reply dated 14 October; first 15 replies of 21 read. Future rebinding is not a released-patch claim.
- AllThingsHow · illustrated PC controls ↗ (opens in a new tab)Updated 15 October 2026. Menu path and PC presets; count differs from the developer reply.
- Steam · DualSense vibration discussion ↗ (opens in a new tab)14 October thread, replies read 16 October. Developer-marked player answer; basic vibration and native effects kept separate.